I am a research scientist at Ubisoft. Previously, I was a Senior Research Scientist at InterDigital R&I and Technicolor Research, and a Research Engineer at Inria, where I obtained my PhD in 2016.
I develop methods for face capture, facial animation and avatar reconstruction for games. I focus on applied research that solves real production problems and becomes tools for artists. I supervise interns and PhD students and am always looking for motivated candidates.