
I am a research scientist working at Ubisoft La Forge (Montreal). Previously, I worked as a Senior Research Scientist at InterDigital R&I (France) and Technicolor Research, and as a Research Engineer at Inria. I obtained my PhD from Inria in 2016.
I develop methods for face capture, facial animation, and avatar reconstruction for video games and interactive entertainment. My passion lies in conducting applied research that tackles real-world production challenges, identifying workflow bottlenecks to developing novel techniques that become integrated tools, enabling more efficient workflows for artists and creators.
Research Interests: Computer Vision, Computer Graphics, Machine Learning, Generative Models, Neural Rendering, Self-Supervised Learning, Disentangled representations
Contact: deeb.abdallah [at] gmail [dot] com
I supervise research interns and PhD students, and I am always seeking motivated candidates to contribute to state-of-the-art projects.